Tuesday, March 26, 2013

Mega Man X5


My controller's journey through hell continues...

While Megaman X4 was a return to the gameplay of Megaman X, Megaman X5 returns to the 'gotta catch 'em all' item hunting antics of Megaman X3. 

X5 is also a significantly better game, go figure.

Megaman X5 was the intended finale of the classic and Megaman X series, with a branching storyline and several possible endings that would link to either the Megaman Legends or (the upcoming) Megaman Zero series.  This game was chock full of references to the classic megaman games, such as the return of Quick Man's stage, and another gooey Demon-type boss (this one called the "Black Devil".)  It was also saw the culmination of several ominous predictions from as far back as X2, such as X and Zero's inevitable one on one battle against each other.

Perhaps the only bad aspect of X5 is that it was, in fact, not the end of the X series.  During X5's development, CAPCOM began development of X6 behind Inafune's back, resulting in a crazed, schizophrenic, badly written plot that retconned all of X5's endings into nonexistance.  Which stung like hell, considering how difficult some parts of X5 can be.

You're not here to read about me bitching about X6, though!

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