Format: Sony Playstation [PSX]
Developer: Capcom
Release Date: Jul 1 1999 JP, Aug 31 1999 NA, Oct 1 1999 PAL.
Ports: Dreamcast, PC
Ahh, Dino Crisis. You wonderful experiment, you. How have you been doing?
So, yeah. This was the third complete playthrough of a game that I did. And I cheated my ass off.
...No seriously, infinite ammo bitches. As I said at the end of this playthrough, it's very telling that Dino Crisis 2 was more of a full-on action game where you could amass literally hundreds of rounds of ammunition within the first hour of the game. I said this because ammo was two things in Dino Crisis;
1.) Nonexistent
2.) Almost Entirely Ineffective
Don't be too proud of that Slag Ammo you picked up for Regina's shotgun, it's useless. Every single Dinosaur with the sole exception of the groups of Compsognathus you encounter (only about twice) is capable of absorbing amounts of punishment that would make Tony Montana look like a cub scout.
The only ammo worth a damn were Tranq. Rounds and Poison darts, all of which almost always had to be made by sacrificing your health items. Thanks for that, CAPCOM.
But it's like I said, Dino Crisis was an experiment at reinventing the Resident Evil formula that may not have ended badly per se, but by the end of the game it's problems have been made evident. The answer, of course, was to make DC2 a more arcade-style shooter, and DC3 was an even bigger departure from the original.
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