Friday, November 30, 2012

Bubblegum Crisis Tokyo 2040

The original Bubblegum Crisis is one of those seminal '80s Anime, right up there with the likes of Dirty Pair and Dominion Tank Police.  Drawing it's inspiration from films such as the cyberpunk classic Blade Runner, and Vigilante action piece Streets Of Fire, the short-lived original OAV showed us a futuristic world perching on the edge of ruin.  Artificial lifeforms called "Boomers" perform the menial tasks we ourselves don't wish to, and are often treated more as hardware rather than sapient beings, with little more importance in the grand scheme of things as one's new microwave oven.

As usually happens when Humanity treats it's machine offspring like trash, violence against their creators ensues.  But the how and whys of this rebellion lie at the heart of Bubblegum Crisis' storyline.  The name "Bubblegum Crisis" refers not to chewing gum, but of the act of blowing said treat into a bubble.  The bubble, like the growing problems with the Boomers, grows bigger and bigger, until finally reaching the breaking point.  That's when the bubble pops, and things all go to hell.

The tone of the series came from fears of the increasing encroachment and importance of technology in the lives of those living in the increasingly dense urban centers of Tokyo in the 1980s.  In fact its hard to look back at the original, in this day and age where practically everything shares inter connectivity of some sort, and not feel an eerie sort of foreboding.

The original Bubblegum Crisis establishes an atmosphere of oppresion, rebellion, and dread, which is perfectly summed up by the first episode's iconic introduction:



And now, compare the opener to every episode of BGC Tokyo 2040:



 To say the nineties reimagining is different from the original is like calling day "somewhat bright" in comparison to night.  And it is very much a creation of the nineties, when Anime was becoming increasingly mainstream as it gained larger and larger followings in the west.  Bubblegum Crisis: Tokyo 2040 in general has a much brighter and more cheerful atmosphere, even at it's darkest points, than the 1980's original did even at it's most optimistic.

That is not to say that 2040 doesn't get dark.  Very dark.  The latter half of this series is essentially a never-ending struggle for survival, with all of the horrors and desperation that go with living in what very well may be the twilight of one's species.  Combine this with some truly grisly demises, copious amounts of body horror, and eyefulls of female skin later on, and you've got a show that even western animated action blocks such as Toonami and the original incarnation of Adult Swim wouldn't touch.

Fortunately for westerners, Showtime, who have a history of airing Anime such as Dirty Pair, it's re-imaging Dirty Pair Flash, and Fist Of The North Star, also aired Tokyo 2040 back in the day.  I'd originally stumbled upon it while in Junior High, and I was quickly held spellbound by the power armor clad vigilante quartet known as the Knight Sabers. By both their personal struggles, and their desperate fight to prevent a looming catastrophe that the omnipresent MegaCorp Genom is doing everything within it's power to cover up.

While the animation in the original did have the tendency to go off model occasionally, the animation in Tokyo 2040 generally remains consistent throughout.  There is the occasional mid-90s CGI, but those occasions are fairly brief.  Action scenes manage to remain fairly fluid and good looking despite the sometimes sheer crazyness of the background, and with rare exceptions the fight scenes are well choreographed and visceral.

This show's major weakness, at least at first, is in the voice acting.  The beginning chapters of Tokyo 2040 are told mostly from Linna's point of view, as she meets the other main characters for the first time and develops close friendships with a few.  The problem that occurs is that in the early episodes the voice acting for quite a few of these characters can be at times obnoxious.  Even on repeat viewings, Linna's first few lines are still delivered jarringly over the top.

However, the voice cast does eventually settle into their roles, and Linna does become one of the more interesting characters in the show.  Her voice actress does a good job of portraying the transition from daydreaming office lady turned strong-willed superhero Linna undergoes over the course of the series.  As for the rest of the voice cast, perhaps the most recognizable are none other than  Christine Auten of Fullmetal Alchemist fame in one of her early roles as Priss Asagiri, and Spike Spencer, AKA Shinji Ikari from Neon Genesis Evangelion, as the enigmatic youth Makki Stingray.

In the end, though, is Bubblegum Crisis Tokyo 2040 as revolutionary or influential as the original was?  No.
Does it ever capture the feelings of oppression and corruption that permeated the plot of the original?  Well, no.
Is it a dark but entertaining cyberpunk series with plenty of twists and shocking swerves?  Is it worth watching or owning?  The answer to both is an emphatic yes, absolutely.  For any fans of science-fiction or cyberpunk storytelling, or even casual to hardcore fans of anime, I would highly recommend giving this show a look.

Bubblegum Crisis: Tokyo 2040 was originally dubbed by ADV, but is now available for streaming or purchase from Funimation as part of it's Anime Classics line for about $26.99 USD.  It is also available for streaming on Hulu and YouTube, although in all cases most of the streamed episodes aside from the first few are in Japanese with English subtitles.  But that shouldn't bother most anime fans, many of whom prefer subs over English dubbing anyways.

Quantum Of Solace

(Note: This was posted on Sunday, November 23rd 2008 on my old Freewebs site)

I just got back from seeing Quantum of Solace, I'm still not quite sure what to think of it.  It's a fun movie to watch, sure, and MGM's sure as hell going to make some paper off of it.  But I can't help but be reminded of the acronym 'PWP' (Plot What Plot) when I think of this movie.

What I mean is, I've seen Casino Royale, and the plot threads in QOS are still hard to follow at times.  Woe to those who haven't seen the first third of this story (Yes, I said 'first third'.)  I say this because the plot of QOS resolves just about nothing from Casino Royale other than allowing Bond to end the film with a moderately clear conscience.  Well, it actually does resolve the plot thread of Vesper Lynd's boyfriend, mostly off-screen.

That bit wasn't helped in the slightest by the fact that by that point, the movie had felt like it had been dragging on thirty minutes too long.  Many of the action sequences seemed more like filler than anything remotely integral to the plot, and while I can forgive said sequences for never letting the characters finish a damn sentence, you can't expect the bad guys to politely wait for you to finish speaking before they try and kill you, I can't forgive whoever directed the movie for constantly showing the various over-the-top action scenes replete throughout QOS...and then randomly switching to Bum-Assville, wherever.

Here's Bond fighting off the villains' goons in the kitchen of an opera house, bullets are flying and things are exploding, it looks like Bonds in trouble and...Let's see what's going on in the play that's on stage!  Back to the action, oh, looks like James has gotten himself out of another tight spot. Is anybody else wondering what the hell he was doing while we were watching the play?  I'll bet it was something awesome.

I also can't forgive this:

*Strange Noise, Bad Guy is a little startled*   
UNIMPORTANT CHARACTER:  Just the fuel cells.
BAD GUY:  Sounds unstable.                            

Things like this never bothered me before I started frequenting TV Tropes...

...No, scratch that, things like this have always bothered me.  Oh look at me, I'm the bad guy making clandestine arrangements in my big exploding hotel in the middle of a desert with no backup or escape plan, I sure hope no one whos British and has been chasing the other Bad Guy who fully intends to screw me shows up with one of the children of the shitloads of people I've killed, armed to the teeth.

By the time the movie got to the part with Vesper's ex, the people behind me were muttering "It's not over yet?".  Bad Bond movie, we should not be tired of watching you.

Quantum of Solace has it's flaws all right.  It's certainly no From Russia With Love, as it's twists and turns ultimately leave the audience with absolutely no closure on the story, and less of a clue as to what's going on.  It stacks up with it's more immediate predecessor the same way Tomorrow Never Dies stacks up to Goldeneye.

It's far better than Die Another Day though, and Daniel Craig's brutally pragmatic Bond is just as much a treat in QOS as he was in Casino Royale.  It's just a shame we don't get to see him doing anything that matters in the big picture by the end of the film, other than leaving his demons behind.

Armored Core 2




Game:  Armored Core 2
Genre:  Third Person Shooter, Mecha Action
Format:  Sony Playstation 2 [PS2]
Developer:  FROM Software
Release Date:  JP August 3, 2000/ NA October 24, 2000/ EU March 23, 2001
Ports:  None

Colony Wars III Red Sun


Game: Colony Wars III Red Sun
Format: Sony Playstation
Release Date: 2000

Colony Wars


Game:  Colony Wars
Genre:  Space Combat Sim
Format:  Sony Playstation [PSX]
Developer:  Psygnosis
Release Date:  ALL November 4, 1997
Ports:  None

THEN:
Once upon a time, I happened upon a Playstation title in the bargain bin at a shopping mall while out of town called "Colony Wars".  While I had played Vengeance and Red Sun, I'd never gotten to see the first, plus it came in the old classic huge box case PSX games used to come in, so of course I bought that baby ASAP.  It now occupies a place right next to Battle Arena Toshinden 2, which likewise came in an old style box.

At least, it did until now.  I need a break from survival horror and third-person shooting, and Psygnosis' gem is just the thing I need to blow off some steam.

Back in their heyday, Space Combat Simulators were about a dime a dozen.  Which was in no way a bad thing, since the quality of such games typically came in two types;

1.) Your run of the mill, fun for an afternoon space combat sim.
2.) Your epic, sprawling, hard science fiction Space Combat Sim.

Some of the most well known Space Combat Sims are X-Wing, TIE Fighter, Wing Commander, and the Descent: Freespace series.  Guess which type those fall under.

Occasionally, however, you got a SCS that broke the mold, one that landed somewhere between the two types shown above, a game like Colony Wars.

Colony Wars combined the hard science fiction and used future aesthetics of many PC Space Combat Sims and adds it to easy to master console controls and a sprawling storyline with multiple story paths and endings depending on your actions.  It also incorporated the insanely awesome voice talent of James Earl Jones as the games narrator/player character (sp?)

It bears mentioning that Colony Wars and CWIII: Red Sun are VASTLY different in pretty much everything from tone to setting.  While alien races pop up everywhere in Red Sun, CW focuses on the Earth Navy/League conflict exclusively (Except for in one of the secret endings).  In this setting, humanity may or may not have even encountered any other spacefaring species as of yet.

That's enough rambling about the game for now, though.  Let's get playing it.  Enjoy me blowing up everything from space junk to Capital ships while my sleep deprived addle-minded brain completely fails a lecture on space travel while still recovering from Parasite Eve.
_________________

NOT QUITE AS THEN:
Well, as the description read, I was coming off of a playthrough of Parasite Eve when I started this abomination of decision making.  But that's not all, I had just come off of a long string of Survival Horror playthroughs, from the deprivation of Dino Crisis, to the obtuse nonsense of Code Veronica, to a second (or maybe third) run through Resident Evil 5, and finally through an epic 130+ video long trek through the extraordinary original Parasite Eve.  Survival Horror being what it is, there was no small deal of shell shock involved when I began this fool's errand in an ill-advised attempt to reassemble my sanity after braving the Chrysler building and completing Parasite Eve no fewer than four times in one playthrough.

Colony Wars wasn't about to let me off easy, as I would despairingly discover later on.  Between constant technical difficulties, the absolute zero warning that the disk needed to be changed, and the paper thin hulls of escortee ships would leave me an absolute psychological mess, the whole ordeal inevitably culminated in my having to escape into another Survival Horror title (Resident Evil 3: Nemesis, to be specific) before the wounds could finally heal.

Oh, right.  And it isn't James Earl Jones in the intro, but a remarkably convincing sound-alike.  Somehow that takes quite a bit out of the magic of the games opening, for some reason.

Castlevania Symphony Of The Night


Episode Order:
"A Miserable Little Playthrough Of Secrets"
"Richter Belmont Got Shafted"
"The Bosses Drop Like Flies"
"The Bigger They Are"
"Mankind Ill Needs A Savior Such As You"

Game:  Castlevania: Symphony Of The Night
Genre:  Sidescrolling RPG
Format:  Sony Playstation [PSX] (Via X-Box Live Arcade [XBLA])
Developer: Konami Computer Entertainment Tokyo (XBL port: Backbone Entertainment)
Publisher: Konami
Release Date: WW March 20, 1997
Ports: Sega Saturn, X-Box Live Arcade, X-Box 360 (as part of Konami Classics Vol. 1), PlayStation Network, PlayStation Portable (As an unlockable in Dracula X Chronicles)

Super Mario Bros Crossover


Neverwinter Nights


Azoden Marrino descends from the far away world of Krynn to chew bubblegum and kick ass with the most metal fucking instrument of death he can find nearby.

Game:  Neverwinter Nights
Genre:  Adventure/RPG
Format:  PC
Developer:  Bioware
Release Date: NA June 18, 2002/ EU-AUS July 3, 2002
Ports:  Linux, Mac OS

Half-Life



Game:  Half-Life
Genre:  First Person Shooter
Format:  PC
Developer:  Valve
Release Date: NA November 19, 1998/ EU 1998
Ports:  Playstation 2

Resident Evil 4


Game:  Resident Evil 4
Genre:  Action Horror
Format:  Gamecube
Developer:  Capcom
Release Date:  NA January 11, 2005/ JP January 27, 2005/ PAL March 18, 2005
Ports:  PlayStation 2, Windows PC, Nintendo Wii, X-Box Live Arcade, PlayStation Network, Mobile Phone, iPhone, Zeebo, iPad

Metroid Prime


Game:  Metroid Prime
Genre:  First Person, Adventure
Format:  Nintendo Gamecube [GC]
Developer:  Retro Studios, Nintendo
Release Date: NA November 17, 2002/ JP February 28, 2003/ EU March 21, 2003/ AUS April 3, 2003
Ports:  Metroid Prime Trilogy (Wii)

Metroid Fusion








Game:  Metroid Fusion
Genre:  Sidescroller, Adventure
Format:  Game Boy Advance [GBA]
Developer:  Nintendo
Release Date: NA November 17, 2002/ EU November 22, 2002/ AUS November 29, 2002/ JP February 14, 2003
Ports:  None

Castlevania: Aria Of Sorrow








Game:  Castlevania: Aria Of Sorrow
Genre:  Sidescrolling RPG
Format:  Game Boy Advance [GBA]
Developer:  Konami
Release Date: NA May 6, 2003/ JP May 8, 2003/ EU May 9, 2003
Ports: Mobile Phone